The computed happiness value doesn't take effect immediately, however. If you bork up a quest or someone dies, happiness will take a dive but then eventually bounce back. This modifier decays towards 0 at a rate of 20% per day. The influences here are settlement quests and settler deaths. Once the average is computed, modifiers are applied. Stores (+8 to +40, depending on type and size, Large Bar being the best).The junkyard dog (or other pets, gorillas and cats with the DLC).Once all the settlers' individual happiness numbers are computed, a bonus is added to the total before dividing to get the average. Not meeting these basic requirements causes very low happiness for an individual settler. A safety value greater than the number of settlers.Humans can have a happiness between 0 and 80, while non-humans have their happiness set to 50. Some of the other answers on this question do not have the correct factors, though.įirst off, settlement happiness is an average value computed from each individual settler's happiness. I found that thread and this question when trying to figure this out), happiness has a number of factors. According to this Reddit thread (which was linked in a comment by Hentold, but seems to have been ignored otherwise.
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